![]() ![]() Let's also note that the probabilities do not depend on what location the box is in. There might also be a modifier on the Wunderwaffe, though I'm not sure off-hand. So, on Der Riese, the ray gun is much easier to get compared to the other maps, where its simply equal probability to everything else. if it hasn't come up for the past 6 pulls, the probability will increase to 10%, and for 12 pulls it will increase to a max of 15%. These numbers aren't exact, but it goes something like. ![]() The ray gun's probability will increase when you don't get it. Monkeys will have a higher probability until the first person takes them. Limited weapons that are already taken will not be drawn, unless by a glitch. Weapons you are holding will not be drawn. All of the weapons have equal probability with a few exceptions: It's all clearly spelled out in the game's code. The answer to the mystery box probabilities doesn't require experiment at all. A thousand, or even a few thousand would produce much more accurate numbers than you have. Not only that, but your sample size is very small for the amount of weapons there are. Ideally, you should have the colt only since it won't appear at all, evening it out for everything else. It will make a difference whether you take the weapon you get each time or not, and how long you hold onto it. This is because the weapons you are holding won't come up in the box. It turns out that your procedure is actually very important. (As in, you witnessed a miracle) You didn't really say your procedure, so it's hard to say. ![]() Otherwise its VERY unlikely that it wouldn't come up. I'm guessing the ray gun came up at 0% because you were holding it the entire time. ![]()
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